Schedule for LiU Game Conference 2018, Wednesday November 28th, 12:00-21:00.

Use #liugc to spread the word in social media!


12.00 – 13.00 Lunch is served in the restaurant



13.00 – 13.20 Welcome talk

13.30 – 14.15 Juha Vainio, Remedy Entertainment
”Keeping CONTROL in full-scale profile game production”

14.25 – 15.10 Marie Mejervall, Jagex
”The Masterplan for managing an International Games Industry career”

15.20 – 16.05 James Crowson, Blizzard Entertainment
”Processes for Animating Cutscenes in Blockbuster Games”

16.15 – 17.00 Joel Burgess, Ubisoft Toronto
”The Importance of Being a Curious Game Developer”

17.10 – 17.55 Panel Discussion
”How do we inspire young gamers to start developing games?”

18.00 – 18.30 LiU Game Awards
Prize ceremony!  



13.30 – 14.15 Marcus Toftedahl, University of Skövde
”Computer Games: a Global Phenomena”

14.25 – 15.10 Zahra Gharaee, Linköpings universitet
”How machines can see and think like humans”

15.20 – 16.05 Emil Axelsson, Linköpings universitet
”How to Visualize the Universe in Real-Time” 

16.15 – 17.00 Amanda Berg, Linköpings universitet
”The Black Box of Deep Learning”

17.10 – 17.55 HiQ Industry Talk 1
”How can traditional companies learn from the games industry?”

18.00 – 18.30 HiQ Industry Talk 2
”Which game development tools, tech or methods are relevant for the industry?”

…and finally:

18.30 – 21.00 Mingel & Party 

We turn the restaurang into a party with DJ, snacks and nice people!

This year we also have access to the restaurant which means that you can get food and drinks the whole day, without leaving the conference! In the restaurant there will be shoutouts and short talks at the Speakers Corner.


More info and tickets here:

Here are high resolution version for printing etc: